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• Technical Artist • 3D Generalist • Game Developer • Illustrator •

• Unreal Engine • Unity • Maya • Blender • ZBrush • Substance Painter • Adobe Creative Suite •

• Helsinki, Finland •

PORTFOLIO

01

3D Game Art

Game Ready 3D Assets

Showcasing a number of examples of 3D assets I have modeled for various projects. Made using a various combination of Zbrush, Maya, Blender, Substance Painter and Substance Designer.

02

Technical Art

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Technical Art

A collection of Technical Art breakdowns

03

Game Projects

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Game Demos and Projects

A collection of games I have developed as part of a team or solo

04

2D Art

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Miscellaneous 2D art and Illustrations

Various illustrations I drew as quick concepts, commissions or as a hobby

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Jozefynn
Brillantes

• Technical Artist • 3D Generalist • Game Developer • Illustrator

• Helsinki, Finland •

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ABOUT ME

Having worked in many very small game projects usually means I have to put on many different hats to help the team deliver on schedule. This has taught me many skills that culminated in discovering my love for Technical Art; a discipline that bridges the technical and the artistic side of game development. Despite having a very art oriented skill-set and background, I am a very techy person who enjoys tinkering with technology.  I enjoy the challenge of creating stunning visuals while tackling the issues of optimization both in workflow and game performance.

In my free time, I enjoy cooking, Dungeons and Dragons, drawing, and photography, playing video games, and making them. I also love traveling, learning and experiencing new things motivates me greatly.

EDUCATION

  • Cordillera School of Digital Arts: 2D Animation

  • Art Heroes: Stylized 3d Character Modeling Training

  • Riveria (Pohjois Karjalan Koulutuskuntayhtymä) Game Development

SOFTWARE
 

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Photoshop

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Unreal Engine

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ZBrush

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After Effects

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Maya

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ToonboomHarmony

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Substance Painter

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Blender

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Unity

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Marmoset

LANGUAGES

 🇵🇭 Tagalog - Native language

 🇺🇸 🇬🇧 English - Fluent

 🇫🇮 Finnish - Fluent

TECHNICAL AND PROGRAMMING COMPETENCIES

  • C#

  • Unreal Engine Blueprints

  • UE Material Editor

  • Unity Shader Graph

  • Git

  • PlasticsSCM

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