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Stylized Material and Lighting System
ROLE
Lighting, Technical Artist
About
Testing out a system I'm currently developing to make consistent stylized looking scene and lighting that can be used with any assets using PBR textures. The end goal is to have a workflow that needs minimal to no textures, where the minimum requirement is a normal map. The Skysphere, also part of my current labor of love, a starry sky that twinkles like the real deal and hopefully soon moon phases and weather, the code that rotates the sphere is calibrated to a 24 hr clock and can be expanded to follow real-world time or a dilated version. Environmental assets are from the Oni Project asset pack.
YEAR
2024
Software used
Unreal Engine 5.4
Tech Art Breakdown
The shader in action
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