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Inner Sanctum
A Technical Art Breakdown
ROLE
3D Artist: 3D Modelling, Sculpting, Texturing, Tech Artist: Shader and material creation, Sequencer animation, Spline animation with blueprints
About
A deep-dive into all the glam
YEAR
2024
Software used
Maya, Substance Painter, Substance Designe, Zbrush,
Unreal Engine 5.3, Unity
Behind The Scenes
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