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Inner Sanctum

A Technical Art Breakdown

ROLE

3D Artist: 3D Modelling, Sculpting, Texturing, Tech Artist: Shader and material creation, Sequencer animation, Spline animation with blueprints

About

A deep-dive into all the glam

YEAR

2024

Software used

Maya, Substance Painter, Substance Designe, Zbrush,

Unreal Engine 5.3, Unity

Behind The Scenes

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