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Technical Art
ROLE
3D Artist: 3D Modelling, Sculpting, Texturing, Tech Artist: Shader and material creation, Sequencer animation, Spline animation with blueprints
About
Various shaders and materials that I have made for several projects in both Unity and Unreal Engine.
YEAR
2022 - current
Software used
Maya, Substance Painter, Substance Designe, Zbrush,
Unreal Engine 5.3, Unity


Portal Shader
A dynamic portal Shader that uses HDRI texture taken from any camera in any level


Crystal Substrate
Using Unreal Engine 5.3's new substrate material system to get a realistic feel and depth for the crystal.


Water shader
highly customizable water shader


Global Foliage Shader- Wind
The shader controls wind direction, wind intensity, the fluffiness of the tree canopy via vertex displacement, the re are also precise controls for changing the color of the leaves.


Global Foliage Shader- Wind
The shader controls wind direction, wind intensity, the fluffiness of the tree canopy via vertex displacement, the re are also precise controls for changing the color of the leaves.


Swimming fish shader
Utilizing vertex displacement via a shader to animate the swimming movements


Foliage wind
Vertex displacement wind animations


Niagra water effects
Niagara particle emitter was used to simulate the water fall's effects


Portal Shader
A dynamic portal Shader that uses HDRI texture taken from any camera in any level


Crystal Substrate
Using Unreal Engine 5.3's new substrate material system to get a realistic feel and depth for the crystal.


Water shader
highly customizable water shader


Global Foliage Shader- Wind
The shader controls wind direction, wind intensity, the fluffiness of the tree canopy via vertex displacement, the re are also precise controls for changing the color of the leaves.


Global Foliage Shader- Wind
The shader controls wind direction, wind intensity, the fluffiness of the tree canopy via vertex displacement, the re are also precise controls for changing the color of the leaves.


Swimming fish shader
Utilizing vertex displacement via a shader to animate the swimming movements


Foliage wind
Vertex displacement wind animations


Niagra water effects
Niagara particle emitter was used to simulate the water fall's effects


Portal Shader
A dynamic portal Shader that uses HDRI texture taken from any camera in any level


Crystal Substrate
Using Unreal Engine 5.3's new substrate material system to get a realistic feel and depth for the crystal.


Water shader
highly customizable water shader


Global Foliage Shader- Wind
The shader controls wind direction, wind intensity, the fluffiness of the tree canopy via vertex displacement, the re are also precise controls for changing the color of the leaves.


Global Foliage Shader- Wind
The shader controls wind direction, wind intensity, the fluffiness of the tree canopy via vertex displacement, the re are also precise controls for changing the color of the leaves.


Swimming fish shader
Utilizing vertex displacement via a shader to animate the swimming movements


Foliage wind
Vertex displacement wind animations


Niagra water effects
Niagara particle emitter was used to simulate the water fall's effects


Portal Shader
A dynamic portal Shader that uses HDRI texture taken from any camera in any level


Crystal Substrate
Using Unreal Engine 5.3's new substrate material system to get a realistic feel and depth for the crystal.


Water shader
highly customizable water shader


Global Foliage Shader- Wind
The shader controls wind direction, wind intensity, the fluffiness of the tree canopy via vertex displacement, the re are also precise controls for changing the color of the leaves.


Global Foliage Shader- Wind
The shader controls wind direction, wind intensity, the fluffiness of the tree canopy via vertex displacement, the re are also precise controls for changing the color of the leaves.


Swimming fish shader
Utilizing vertex displacement via a shader to animate the swimming movements


Foliage wind
Vertex displacement wind animations


Niagra water effects
Niagara particle emitter was used to simulate the water fall's effects
Tech Art Breakdowns
Custom Materials and Shaders
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