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Technical Art

ROLE

3D Artist: 3D Modelling, Sculpting, Texturing, Tech Artist: Shader and material creation, Sequencer animation, Spline animation with blueprints

About

Various shaders and materials that I have made for several projects in both Unity and Unreal Engine.

YEAR

2022 - current

Software used

Maya, Substance Painter, Substance Designe, Zbrush,

Unreal Engine 5.3, Unity

Tech Art Breakdowns

Custom Materials and Shaders

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