top of page
Technical Art
ROLE
3D Artist: 3D Modelling, Sculpting, Texturing, Tech Artist: Shader and material creation, Sequencer animation, Spline animation with blueprints
About
Various shaders and materials that I have made for several projects in both Unity and Unreal Engine.
YEAR
2022 - current
Software used
Maya, Substance Painter, Substance Designe, Zbrush,
Unreal Engine 5.3, Unity


Portal Shader
A dynamic portal Shader that uses HDRI texture taken from any camera in any level


Crystal Substrate
Using Unreal Engine 5.3's new substrate material system to get a realistic feel and depth for the crystal.


Water shader
highly customizable water shader


Global Foliage Shader- Wind
The shader controls wind direction, wind intensity, the fluffiness of the tree canopy via vertex displacement, the re are also precise controls for changing the color of the leaves.


Global Foliage Shader- Wind
The shader controls wind direction, wind intensity, the fluffiness of the tree canopy via vertex displacement, the re are also precise controls for changing the color of the leaves.


Swimming fish shader
Utilizing vertex displacement via a shader to animate the swimming movements


Foliage wind
Vertex displacement wind animations


Niagra water effects
Niagara particle emitter was used to simulate the water fall's effects


Portal Shader
A dynamic portal Shader that uses HDRI texture taken from any camera in any level


Crystal Substrate
Using Unreal Engine 5.3's new substrate material system to get a realistic feel and depth for the crystal.


Water shader
highly customizable water shader


Global Foliage Shader- Wind
The shader controls wind direction, wind intensity, the fluffiness of the tree canopy via vertex displacement, the re are also precise controls for changing the color of the leaves.


Global Foliage Shader- Wind
The shader controls wind direction, wind intensity, the fluffiness of the tree canopy via vertex displacement, the re are also precise controls for changing the color of the leaves.


Swimming fish shader
Utilizing vertex displacement via a shader to animate the swimming movements


Foliage wind
Vertex displacement wind animations


Niagra water effects
Niagara particle emitter was used to simulate the water fall's effects


Portal Shader
A dynamic portal Shader that uses HDRI texture taken from any camera in any level


Crystal Substrate
Using Unreal Engine 5.3's new substrate material system to get a realistic feel and depth for the crystal.


Water shader
highly customizable water shader


Global Foliage Shader- Wind
The shader controls wind direction, wind intensity, the fluffiness of the tree canopy via vertex displacement, the re are also precise controls for changing the color of the leaves.


Global Foliage Shader- Wind
The shader controls wind direction, wind intensity, the fluffiness of the tree canopy via vertex displacement, the re are also precise controls for changing the color of the leaves.


Swimming fish shader
Utilizing vertex displacement via a shader to animate the swimming movements


Foliage wind
Vertex displacement wind animations


Niagra water effects
Niagara particle emitter was used to simulate the water fall's effects


Portal Shader
A dynamic portal Shader that uses HDRI texture taken from any camera in any level


Crystal Substrate
Using Unreal Engine 5.3's new substrate material system to get a realistic feel and depth for the crystal.


Water shader
highly customizable water shader


Global Foliage Shader- Wind
The shader controls wind direction, wind intensity, the fluffiness of the tree canopy via vertex displacement, the re are also precise controls for changing the color of the leaves.


Global Foliage Shader- Wind
The shader controls wind direction, wind intensity, the fluffiness of the tree canopy via vertex displacement, the re are also precise controls for changing the color of the leaves.


Swimming fish shader
Utilizing vertex displacement via a shader to animate the swimming movements


Foliage wind
Vertex displacement wind animations


Niagra water effects
Niagara particle emitter was used to simulate the water fall's effects
Tech Art Breakdowns

The Inner Sanctum

Portal Shader

Anime Style Eye Highlight

Physically Based Stylized Post Process Shader


Tree Bending via shader

The Inner Sanctum

Portal Shader

Anime Style Eye Highlight

Physically Based Stylized Post Process Shader


Tree Bending via shader

The Inner Sanctum

Portal Shader

Anime Style Eye Highlight

Physically Based Stylized Post Process Shader


Tree Bending via shader

The Inner Sanctum

Portal Shader

Anime Style Eye Highlight

Physically Based Stylized Post Process Shader


Tree Bending via shader

The Inner Sanctum

Portal Shader

Anime Style Eye Highlight

Physically Based Stylized Post Process Shader


Tree Bending via shader
Custom Materials and Shaders

Crystal substrate shader

Cell shader

Holographic foliage

Vertex displacement swimming shader

Spline path animations to move the fish

Ghibli Style Grass

Light Caustics

Global Foliage- Color control

Water shader

simple foliage wind

Niagra emitter waterfall

Crystal substrate shader

Cell shader

Holographic foliage

Vertex displacement swimming shader

Spline path animations to move the fish

Ghibli Style Grass

Light Caustics

Global Foliage- Color control

Water shader

simple foliage wind

Niagra emitter waterfall

Crystal substrate shader

Cell shader

Holographic foliage

Vertex displacement swimming shader

Spline path animations to move the fish

Ghibli Style Grass

Light Caustics

Global Foliage- Color control

Water shader

simple foliage wind

Niagra emitter waterfall
bottom of page



